Armaggon BETA 01  by The Great Matsutzu
Built using Kung Fu Man (KFM) Template Character by Elecbyte 
Constructed using Fighter Factor by Virtualtek
Sprites ripped from TMNT: Tournament Fighters by Konami
Additional sprites edited by The Great Matsutzu

Compatible with: Both the last official Mugen (DOS 4.14.01) and the unnofficial Winmugen.

Disclaimer: I do not own this character. Armaggon is a copywright of Archie Comics. The ownership of the original sprites is also shared by Konami.

Bio: Armaggon is a mutant shark from the future. Outside of the TMNT Tournament Figters game, Armaggon only appeared in the Archie Comics version of the francise. This is my second conversion of a character from this game (Although released the same day as Karai) ^_^.

What's in:
-All Basics
-Voice
-Throws (2)
-Special: Cyclone Wave
-Special: Yuuei Zutsuki  (Swimming Headbutt) 
-Special: Jaws Upper 
-Super- Big Wave  
-8 palettes: 2 from original game and 6 original.
-Melty Blood Portrait

What's to be Added:
-Additional sounds
-Misc. Bug Fixes

Movelist:
Specials:
-Cyclone Wave: 
Press b, f, and x

-Yuuei Zutsuki  (Translation: Swimming Headbutt):
 Press d, y while in air.

-Jaws Upper:
 Right now press d, df, f, a. At this point, the button combination is not exactly like the original. See the Conversion Notes section for more information  about this.

Throws: 
-Biting Throw: 
Press y when close to the opponent

-Back Throw:
Press b when close to the opponent

Super
- Big Wave: 
Press y and b together when Special Bar reaches at least 1.

Conversion Notes on this character:
-Conversion-wise, Armaggon should be complete, and have every move as he did in the original game. At this point, he probably plays about 90% like the original. The differences so far are as follows:

1.) I have temporarily changed the button combination for Jaws Upper. In the original game, it was d, u and light punch. However, when the up button is pressed, Armaggon's jump state would always override. Right now I've set the move to d, df, f, a.

2.) The game's hit sounds have not been added yet. Although I was able to rip vocal effects (using the game's voice test option), I have not been able to isolate the impact sounds (I keep getting the songs when trying to rip these sounds...). If I can get them ripped, I will add them to Armaggon at a later date.

Button Compatibilty:
Armaggon is a 4 button character, as in the original game. However, for those who like to play with 6 buttons, I've included an additional .cmd file called "6btn.cmd." To use, open the .def folder and remove the semilcolon from the front of this line:

cmd    = 6btn.cmd ;(Use this .cmd if you want play the character with 6 buttons)

And then add a semicolon to the line above it, like this:

;cmd     = armaggon.cmd   ;Command set

He should then play with 6 buttons. Personally, I pefer the original, but I understand there's those out there that like to use all 6 buttons ^_~.
 

Thanks You's:
-Elecbyte, the maker of Mugen
-VirtualTek, Without their Fighter Factory, I would be lost!
-Konami, who made the fantastic game!
-The creators of TMNT, for creating the character.
-The creators of ZSNES, a powerful emulator, without which I wouldn've been able to rip his sprites as easily.
-Zophar.net, where I downloaded handy tools to for ripping Armaggon's sounds!
-Micheal Menne, The creator of the AnimGet program. Extreemley helpful for ripping complete animations!
-The Infinity Mugen Team. In addition to hosting my characters, You all have always stood by me and given me much-needed support. I can never thank you all enough for all you've done for me! ^_^
- Excursion, who taught me how to add A Melty Blood portrait. That knowledge has always carried over to all my character since.
-Acey, who gave me some great advice on handling Expods! ^_^.
-Eskro, who also gave me some advice on coding.
-Ruben, from who I learned how to use velsets well, and who offered to host him at Mugen History.
-Stever76, for his helpful advice on cleaning up the throw sprites.
-Kong, from who I learned how to do some tricks with the .cmd file that proved helpful with Armaggon.
-Scar, who reported to me an odd glitch that was occuring if Armaggon bit an opponent and tried to do Big Wave during it. It has been fixed. Thanks!
-Cray, For your invaluable for Beta testing as always, thanks so much for your help ^_^. I fixed several odd glitches and visuals with your info.
-Shouji, The writer of the TMNT Tournament Fighters FAQS/Movelist. This was essential in mapping correct button combinations for attacks, as well as attack names.
-Everyone at Mugen History for their support and comments!
-The users at the Infinity Mugen Team messageboard for all of their comments!
-Everyone who's supported me on the creation of this character--Thank you so much ^_^!!
-And you, for downloading. 
